Battle Supremacy for the Nintendo Switch Review
Developer Atypical Games are probably best known for creating mobile and iPad types of gaming experiences, but with seeing the success of the Nintendo Switch have decided to take one of their more popular titles and port it over to the console. Battle Supremacy first launched on iOS and Android back in 2014 as a tank-based warfare sim set during World War II and features authentic vehicles and locations from that time frame. While it’s not as deep or uncompromising as other full-blown tank sims on the market, at least there is something for historical and tank enthusiasts can play on the Switch, even if the porting is lackluster at best.
Battle Supremacy takes place across three different theaters of action: Pacific, French, and Russian. Each theater of war has several missions which all include multi-tiered objectives that typically involve holding/defending an objective or advancing/destroying a target(s). While the vast majority of the campaign exclusively features tank battles, a few missions also include boat and plane combat to switch up the action.
The attention to the small things translates most directly in the control and firing of your tank. When you’re just driving around, you aim with the right stick and just fire with the crosshairs locking on. You can also zoom in with binoculars and target more precise shots manually, but mostly you’ll be rolling and firing, and that works alright. I was disappointed that most tanks only have one type of ammunition they can fire and some shots take too long for reloading, although I guess that’s more like how a tank would fire in real combat.
This realism of tank combat wouldn’t have been much of a problem, but the tanks are slow to move and slower to turn, and while I’m sure at least one of the seven other tanks on offer are more maneuverable than the Sherman I started with, it did not make the best first impression. Given the relatively slow speed at which tanks move, guiding these metal monstrosity over beaches, grass, and forest was fairly easy, but also became boring and repetitive quickly. Most of the various tanks you can unlock also play fairly similarly, only having different aesthetics and maybe different speeds or hull health.
Over time you finish a level you are awarded upgrade points depending on how well you did, which are used to level up to unlock new tanks and increase a variety of attributes ranging from armor and guns to radar frequency and speed. Upgrades quickly become expensive, meaning that players might want to think about which tank is their vehicle of choice before pouring upgrade points into a specific tank. The system works, but is hardly compelling and really doesn’t add much to the experience.
Graphically, Battle Supremacy has large and open environments, but the level of detail is lacking. This looks like a hi-res mobile title ported over the the Switch and it shows. The sound design is inconsistent with some sweeping grand orchestral music accompanied with bland sound effects and a narrating sergeant who says only has a handful of different quips overtime you shoot and hot or miss a target.
Overall, Battle Supremacy is hard to recommend as a gameplay experience alone as its very barebones and really not all that fun. If you’re a history buff or a tank enthusiasts, I can see some enjoyment from the detailed explanations on the vehicles and theaters of war. As a video game though, Battle Supremacy is nothing special and even plenty of content can’t hide the fact that this was just a port of a mobile title with some new control methods.
Review by Josh Brant, reviewed on the Nintendo Switch. Provided by Atypical Games.