Review by Jack Bankhead
Game provided by publisher
You know all those games I reviewed that were originally mobile games? How I gave them good scores, praising there inventiveness? Nihilumbra, Shadow Bug, Radiation Island? Great games that were originally on phones. Dungeon Rushers looked like it would join that great list, but frankly, it puts a bad name to porting mobile games onto a console, and charging fifteen dollars. The game is already a little less than mediocre, but with technical problems… Reviewing this was a pain. The game would crash at the most inconvenient times, and the gameplay itself was a bit boring, along with clunky controls. Here’s why you should stay away from Dungeon Rushers on the Switch.
In case you couldn’t tell from the title, the game is a dungeon crawler, where you explore dungeons and fight monsters. The actual exploring of dungeons is different than most, where you don’t know what’s next. Hopping along squares, you can fight monsters, deal with traps, and find treasure. The actual turn based battles are standard fare JRPG battles, with slight strategy. The world map does its job, nothing special.
The writing is incredibly cringe inducing. It claims to poke fun at JRPG tropes. It does, but the unfortunate thing is that the writing has to be poorly written, often upsetting rather than funny. It feels childish, not humorous. Some lines were genuinely funny, some weren’t. Most dragged on to explain its punchline, while others didn’t have an apparent one.
The battle system is as I said, standard fare. Nothing unique, special, or different is in this battle system. There’s strategy to be had, sure. Different types of attacks, special attacks, formation, etc. Dungeon Rushers doesn’t do much to separate itself from the crowd, and that hurts itself on this Switch iteration, especially with releases around Dungeon Rusher’s time frame, such as Battle Chasers and Octopath Traveler.
There’s a skill for each character in Dungeon Rushers. This may be the deepest part of the game, however, it is still a standard JRPG fare. You can upgrade abilities and gain new ones with talent points, so there’s nothing special here.
There’s a crafting system as well. You can craft new weapons and armor using drops from treasure chests and monsters. The mobile game roots of this game shine here, as the overall crafting system isn’t super deep to begin with. Also, many sites can be accessed through the home menu. While not bad, it further shows the mobile roots of Dungeon Rushers.
The bugs. Ugh! The bugs are awful in this game. On top of poor controls that don’t feel adapted to the console’s button controls, there are performance issues. Load times that don’t feel right. Crashes. Tons of crashes. The game once crashed on me because I healed. Apparently, this issue happened to other reviewers, as well. It definitely feels this game was rushed to be put on the Switch.
Spend your money elsewhere. Dungeon Rushers has many technical problems to add to a mediocre game. While the actual dungeon crawling is unique to an extent, the battle system and crafting system are uninspired, typical JRPG fare, while trying to poke fun at JRPG’s to begin with. I am not a fan of Dungeon Rushers. Neither should you.
Reviewed on the Nintendo Switch, provided by Goblinz Studio