Review by an upcoming author, Chuckles
About 2 months ago, a new game came out and crashed onto markets, becoming an absolute hit with fans and critics alike. This game was God of War, and while I might have been a bit late to the party, I will also put my share of the review into this game. So grab your popcorn, grab your boomerang axes, and let’s dive into God of War.
Now, let’s start with what I felt was the best part of the game, Kratos’s beard. God dang it was great to see Kratos with a beard. Even though his beard was the best part, other parts, like the combat, can also bring out your experience more. While this new direction of a third-person hack and slash seemed weird at first, it does hold its own and proves to be quite fun. I enjoyed the amount of strategy put into the game where even a little child playing with their father could figure it out. Even the new axe and shield Kratos has in the game adds to the enjoyment of the combat as it lets you diversify your attacks against the terrors he and his son face. Speaking of which, Atreus also helps out in the combat, showering foes with arrows which stun them. With all three of these combined, combat becomes diverse and is more fun than launching fireworks at the moon. While combat itself is fantastic, the monsters that you use this combat on are not as great, as most are repeated to smithereens. Granted, mobs are mobs and generally aren’t unique, but bosses should always have some sense of uniqueness. When playing, only a few bosses felt really unique to me, and the rest were just older bosses but with small differences to it. This may be fine for the first few hours of gameplay, but when you’re fighting a boss that is almost identical to the last one, it feels tedious. Outside of combat, you also have puzzles that need to be solved in order to progress. However, these puzzles are extremely simple, to the point that one could be drunk and still solve the puzzles with relative ease. For certain people this might be fine, but for me it felt too simple, and felt more like breaks between combat and story rather than actual puzzles.
Now, onto the selling point of the game: the story. To summarize, former God Kratos has moved from his battles in Greek to a life in Midgard, where he has raised a boy named Atreus along with his wife. After the passing of Kratos’s wife and other events, Kratos and his son Atreus must journey throughout Midgard to fulfill the last wishes of Atreus’s mother. While more talkative than the last games of the franchise, this story definitely holds its own and manages to make Norse mythology a great substitute for the Greek that’s was the starting point of the series. For today requirements of games, its sense of storytelling is phenomenal and is a great experience. If games were rated just on the story it could very well reach top ranks. But along with that story you need a good setting and visuals to go along with it. Santa Monica realizes this, and exceeds in both scenarios. For starters, the setting is done extremely well, with new faces surrounding the story as well as some old faces making an appearance. While not much can be said about old characters without causing spoilers, the new characters definitely have a charm to them, even if some follow certain clichés. Along with the setting comes the visuals, and the visuals don’t hold back at all. The God of War series has always been amazing when visuals come into play, and the 4th one doesn’t break the line there. Backgrounds are gorgeous and an eyeful, much so to the point that I stopped playing the game correctly just to look at the scenery of the game. Also coming with these new visuals was a new feature that hasn’t been seen in many triple A games: The one-camera shot. Essentially, the entire game is based off the idea that everything, including the cut scenes, are tied together. In fact, the only times you will go out of this camera shot is if you die or you quit the game. This feature I believe was done extremely well, and nothing was sacrificed from cut scenes or gameplay to implement this. There even is a photo mode that let’s players get different angles and do different things like other camera modes. You can even use photo mode whenever you want, do look at almost anything. Want to look at the background? Done. Want to see Kratos smile and do other fun faces? Now you can. But I’m getting off track. It’s a good feature, enough said.
God of War is a franchise that has been around for quite some time, and with the new God of War (or GOW4) I can safely say that the franchise will be around a bit longer. With amazing visuals, redefined combat system, and a new beard to go along with the whole ride, God of War 4 has definitely become a hit for the PlayStation, and while it may fall victim to repetitive bosses and simple puzzles, it still is a fantastic game, and I would recommend you grab it if you have a PS4.
Reviewed on the PS4, not provided by Sony