Review by Jack Bankhead
Game provided by the publisher
Remember Super Punch Out! that one boxing game? I don’t. I didn’t have a Super Nintendo. But as I’ve grown older, I have played it, and it’s a unique game only Nintendo can provide. Until, now that is. Bromio has captured the wacky nature of Super Punch Out! and cranked it to eleven. While not absolutely perfect, it’s the closest thing to a real Punch Out! you can get these days. A compelling art style, fun boxing, and motion controls, Pato Box is something you should keep your eye on.
Pato Box starts with a boxing match that will make Pato the champion. For some reason, Pato can’t beat his opponent. What happened? Pato must find out how he was defeated by taking down a shady organization.
The story may be a little cliched, but the gameplay is not. You control Pato, the duck headed boxer in a series of puzzles, traps and minigames in a 3D, but black and white environment. Most levels were very fun to play in, and some were clever. Lots of easter eggs in the whole game, as well. While not literally colorful, the levels are colorful in design and are full of details. Basically, the levels were great.
There’s a dialogue system, too. Definitely not deep and complex, but rather funny and adds a little depth to the characters. Some reactions I found very funny.
Now for the actual meat- the boxing in Pato Box. The mechanics are solid, and so are the motion controls exclusive to the Switch version. I preferred playing with button controls, however. You can punch with both arms, up or low. You can dodge left and right, or block. Why is this important? Because bosses are ridiculous. Seriously crazy, I say! Bromio thought of some crazy stuff with these bosses, which is probably what makes it so dang fun.
The music in Pato Box is atmospheric, and it’s great music. That’s on purpose, too. Bromio stated that the soundtrack is for sale. I’d only do that if it was great! It is.
Luckily, the arcade mode is amazing for those who only want to play the bosses after completing the story mode. It prolongs the game’s longevity, too. I played the arcade mode just to experience the wacky bosses again.
The devs at Bromio deserve recognition for their efforts. Their team is based in Mexico, and not many indie studios can represent Mexico. Bromio and Lienzo are two examples that do. I commend them. Pato Box is a shining example of turning a great concept into a unique concept, so check it out!